Nov 17, 2005, 03:43 PM // 15:43 | #1 |
Wilds Pathfinder
Join Date: Nov 2005
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Stealing Skills
Where do you get the ability to steal skills from enemies? I've come across several enemies with skills I want, but don't have the ability to steal them.
I've heard rumors that Lion Head has one such skill. Is this true? If so, where is Lionhead? If not where can I go to get teh ability to steal skills? What limitations are there to stealing skills? What negatives are there to stealing? Can only certain abilities be stolen? So far, I've been to Ascalon, Rurik, Piken, & Sc_____ (Can't remember, but it's south of Ascalon). PS: I've already searched the forums, and haven't found an answer to this yet. |
Nov 17, 2005, 03:50 PM // 15:50 | #2 |
Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Ok: You can't really "Steal" skills, at least not in any permanent way...you can learn a skill for your class from a dead boss however, using the Signet of Capture that you first get access to in Lion's Arch.
The skills that allow this type of stuff are: Arcane Thievery: Steals a random spell from your opponent's skillbar. Doesn't come with the attribute level though, so unless you steal a spell from your class it's pretty useless, except as skill denial. Inspired Hex/Enchantment: Removes a hex/enchanment from someone, and you get a copy on your skillbar. Doesn't come with the attribute though, so it sucks for use. Does give a bit of energy though, and acts as hex/enchantment removal. Arcane Mimicry: Copies the elite skill from another party member. Can be usedto have some broken combos, but sadly opnly for 20 seconds or so, hardly enough time to do anything major with. Blackout: Denies access to all skills for your opponent - and you. Signet of Capture: Permanently acquire a skill used by a "boss" monster (enemy with an aura). The only way to get elite skills in PvE. |
Nov 17, 2005, 03:51 PM // 15:51 | #3 |
Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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the skill is called Signet of Capture... and u can purchase these skills in Lion's Arch
u can only cap skills off of bosses... and u can only cap the skills that the boss uses |
Nov 17, 2005, 04:17 PM // 16:17 | #4 |
Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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Signet of Captrue, first accessable in Lion's Arch from MAGI Malaquire's quests, allows you to "capture" elite skills <or normal ones, depending if you've already learned em> and you can only "capture" off dead bosses of your class<es> aura. Say you're a W/Mo, only yellow/blue aura bosses allow for you to cap skills off of them.
Hope this helped, this all you really need to know except that Elite Skill Bosses are hard to find or hard spots <like Snake's Dance or Hell's Pricipice> --The Shim |
Nov 17, 2005, 04:52 PM // 16:52 | #5 |
Wilds Pathfinder
Join Date: Nov 2005
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K... so is there a limit to usage?
Like, can these only be used once? Also...I heard that you can capture skills off enemies that have a glowing aura (and that's what indicates if it's a boss or not). |
Nov 17, 2005, 05:01 PM // 17:01 | #6 |
Krytan Explorer
Join Date: May 2005
Location: norfolk
Guild: Super Anti Rabbit Squad [SARS]
Profession: Mo/Me
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The Signet can only be used once to capture a skill if you take one, if there isnt one you want then you can use the Signet again till you pick a skill.
You can purchase another Signet of Capture at skills trainers though. |
Nov 17, 2005, 05:02 PM // 17:02 | #7 |
"I love reading trash!"
Join Date: May 2005
Location: Home Again
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One signet of capture can be used to capture one skill. You can buy more signets from skills trainers. They cost one skill point and some gold. The gold amount goes up as you buy more skills.
And yes, you can only capture a skill from a boss (creatures with a colored glowing aura). |
Nov 17, 2005, 05:15 PM // 17:15 | #8 | |
Wilds Pathfinder
Join Date: Nov 2005
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Max Headroom... Nice! On Topic: At a cost of 1 skill point.... hmm... are there other places to learn skills that don't cost skill points? I want to learn all I can without spending much in skill points. |
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Nov 17, 2005, 05:17 PM // 17:17 | #9 |
Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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You may want to buy as many signet captures, or at least 2-3 early on. The more skills you buy the more expensive it gets. Skill costs will cap out at 1 plat per skill down the road (but not go higher).
The mistake I made was buying all the skills (I do the quests 1st to some for free) and latter on being very pricey (after they made the change). (Edit) Do all the npc quests, that is where you will get alot of free skills. |
Nov 17, 2005, 05:20 PM // 17:20 | #10 |
Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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Unless you get the skill from a quest reward, it will always cost 1 skill point. I have yet to meet anyone who ran out of skill points, though.... there are plenty, as long as you play the game, and dont plan on buying every skill for your professions.
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Nov 17, 2005, 05:28 PM // 17:28 | #11 | |
Frost Gate Guardian
Join Date: May 2005
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I shored that up with PVPing probably at least a whole other 1.5 chars worth of skill points. Worthless Player |
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Nov 17, 2005, 05:57 PM // 17:57 | #12 | |
Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Nov 17, 2005, 06:11 PM // 18:11 | #13 | |
Wilds Pathfinder
Join Date: Nov 2005
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If I have to spend skill points to capture too many.. then count me out. I think (based on limited knowledge) that only elite skills are worth a skill point. Still... I'm aspiring to be an Afflictionist (not sure if that build exsists, but if not, I will make it). I specialize in Death and Curses. I want all I can get from those two. I'll worry about Blood, Domination, Illusion, & Inspriation later. Death and Curses have some of the best hexes (from what I've seen) for my style of play. |
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Nov 17, 2005, 07:45 PM // 19:45 | #14 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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That narrow view may work fine for you but obviously based on other posts it isn't for everyone.
Myself, I'm not too concerned with PvP so am only looking to collect the skills needed for a particular character, including changing 2nd professions to try other builds. When doing so there are typically only 2-4 skills for that profession I am interested in and undoubtedly need to be purchased as you only get very few initially and through the few profession quests available. So from that perspective I have plenty of skill points for what I am doing. Yes there are quite a few skills, both normal and elite, that I will not bother buying as I see no need for them. If I come up with a build that makes use of them I'll pick them up then. And this is just from playing through the game normally, including redoing old areas like the desert to help advance guildies. |
Nov 17, 2005, 08:26 PM // 20:26 | #15 | |
Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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Btw, you can farm EXP post 20 for skill points, so you never can "RUN" out of them. My 2 cents. --The Shim |
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Nov 17, 2005, 08:36 PM // 20:36 | #16 | |
Wilds Pathfinder
Join Date: Nov 2005
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Huh? Are you saying that I can build skill points by trading EXP for them after lvl 20? would that make it potentially possible to have god stats (meanning all skills at lvl 12)? |
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Nov 17, 2005, 08:40 PM // 20:40 | #17 |
Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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"Farming EXP" aka, just going outside outposts to get EXP. I mainly do this griffon farming in the desert, but it can be done anywhere your 20 stills recieves EXP. Yes, seeing as you can't level past 20, every "level" you'd level gives you a Skill point. Skill points; NOT attribute points. Therefore; it's possible to purchase more skills; but not more ATTRIBUTE for "line" skills, like healing prayers. I mean skill points like points you use to by skills. Sorry I confused.
--The Shim |
Nov 17, 2005, 08:49 PM // 20:49 | #18 |
Wilds Pathfinder
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare] | [Rare] Alliance
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I didn't find much need for the skill points early on except for cap sigs. I did, however, find them much more useful late in the game for aquiring skills when changing second professions. All the quest reward skills are for your current 2 classes, but when you switch secondaries, you can only aquire a few more skills for each profession by "class only" quests. Certain areas are easier with certain combos so I can change my secondary and buy the skills that I feel will compliment my primary in any given area or mission.
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Nov 17, 2005, 08:50 PM // 20:50 | #19 | |
Frost Gate Guardian
Join Date: Feb 2005
Location: San Jose, CA, USA
Guild: Remnants of Ascalon
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Nov 17, 2005, 08:53 PM // 20:53 | #20 | |
Wilds Pathfinder
Join Date: Nov 2005
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Either way... you answered my question. Thanks |
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